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Objective C Programming

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  • 7 hrs 12 mins of Video Training
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  • Expert Instructor Michael L. Simpson
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Video Title Minutes
00: Objective-C Programming: Course Introduction 5
01:Setting Up 24
02: Setting Up Demo 8
03: Basics of C 22
04: Memory and Pointers - Part 1 30
05: Memory and Pointers - Part 2 19
06: Thinking in Objects 29
07: Basics of Objective-C 27
08: Basics of Objective C Demo 7
09: More Objective-C Part 1 26
10: More Objective-C Part 2 30
11: Core Foundation Value Classes 29
12: Basic Controls - Part 1 30
13: Basic Controls - Part 2 28
14: Designing Applications Using MVC - Part 1 21
15: Designing Applications Using MVC - Part 2 16
16: Custom Views and Drawing Part 1 15
17: Custom Views and Drawing Part 2 19
18: Custom Views and Drawing Part 3 25
19: Custom Views and Drawing Part 4 22
Total: 7 hours 12 minutes

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Course Materials

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  • Student Guide
  • Exercise Guide
  • Foundation Value Classes - Definitions (used in Module 09)
  • Custom Views Drawing and Program Code Examples (used in Modules 14 & 16)

Related Links

  • Course Survey

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Description

Objective-C is the language of choice for creating rich, responsive applications for Mac OS X, the iPhone and the iPod Touch. The Objective-C course will teach students how to create dynamic applications that conform to Apple's Human Interface Guidelines and Model-View-Controller (MVC) best practices for design. This course features Objective C 2.0

Download the course outline.

Objectives

As a result of taking this course, you will be able to:

  • Design, create and develop Cocoa applications in Objective-C for the Macintosh using the Model-View-Controller (MVC) architecture
  • Effectively use autoreleasing Macintosh memory
  • Develop and implement Objective-C classes that use accessors and mutators
  • Use class categories, introspection and protocols
  • Use control outlets and bindings
  • Implement and control event responder chains

Related Training

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Objective C Programming Outline

Module 00: Course Introduction

Module 01: Setting Up

  • Downloading Xcode
  • Installing Xcode
  • Creating a First Application
  • Exercise: Creating First Application

Module 02: Setting Up Demo

  • Demo: Tour of Xcode (shows how to create first app)

Module 03: Basics of C

  • Coding Statements and Syntax
  • Code Formatting
  • Variables
  • Operators
  • Functions
  • Scope
  • Conditionals
  • Creating a First Program
  • Demo: Compiling and Running a First Program
  • Demo: Basics of C

Module 04: Memory and Pointers - Part 1

  • Arrays
  • Loops
  • Text Strings
  • Multidimensional Arrays
  • Pointers
  • Dynamic Memory
  • Strings and Dynamic Memory

Module 05: Memory and Pointers - Part 2

  • Arrays of Strings
  • Data Structures (structs)
  • Header Files
  • Demo: Working with an Address Book 10
  • Demo: Compiling and Running the Header File Test
  • Exercise: Working with Structures

Module 06: Thinking in Objects

  • Structures and Classes
  • Accessors
  • Inheritance
  • Composition
  • Lifetime of Objects
  • Built-in Classes
  • Exercise: Thinking in Objects
  • Demo: Creating and Working with Objects

Module 07: Basics of Objective-C

  • Working with NSStrings
  • Working with Methods
  • Working with Accessors
  • Creating Objects
  • Basic Memory Management
  • Implementing a Class
  • Declaring Classes
  • Exercise: Building Basic Objective-C Classes

Module 08: Basics of Objective C Demo

  • Demo: Creating and Working with the PhotoInfo Class

Module 09: More Objective-C Part 1

  • Memory Management
  • Class Name Prefixes
  • Class Properties
  • Objective-C on 64-Bit Systems
  • Class Categories

Module 10: More Objective-C Part 2

  • Class Protocols
  • Dynamic Messaging
  • Class Exceptions
  • Class Introspection
  • Exercise: Advanced Objective-C Concepts
  • Demo: Working with the DataCollector Class, Arrays, Workspaces

Module 11: Core Foundation Value Classes

  • Mutability in Core Foundation Value Classes
  • NSString
  • NSNumber
  • NSData
  • NSArray
  • NSDictionary
  • NSDate
  • NSSet
  • NSValue
  • Exercise: Using Foundation Classes to Perform Localization
  • Demo: Working with Core Foundation Value Classes

Module 12: Basic Controls - Part 1

  • Basic Controls - Overview
  • Windows and Views
  • Targets and Actions
  • Responder Chains
  • Demo: Creating Different Button Styles
  • Demo: Target and Actions

Module 13: Basic Controls - Part 2

  • More Targets and Actions
  • Outlets
  • Data Sources
  • Bindings
  • Exercise: Working with Basic Controls
  • Demo: Binding a Data Source

Module 14: Designing Applications Using MVC - Part 1

  • What is the Model-View-Controller (MVC) Architecture?
  • o Controller
    o Methods
    o Core Data Classes
  • Creating Project Files
  • o Creating the Gallery and Entities
    o Add Attributes and Relationships
    o Frameworks

Module 15: Designing Applications Using MVC - Part 2

  • Creating Project Files
  • o Controllers
  • Creating the User Interface
  • Running the Application
  • Preparing for Release
  • Exercise: Designing Applications Using the Model -View Controller Approach
  • Demo: Preparing Application for Release

Module 16: Custom Views and Drawing Part 1

  • View and Drawing Frameworks
  • Basic Geometry
  • o Creating shapes
    o Converting Geometry Structures to Strings
  • Demo: Converting Geometry Structures to Strings

Module 17: Custom Views and Drawing Part 2

  • Basic Geometry
  • o Converting Strings to Geometry Structures
    o Cocoa Coordinate System
    o Derived Rects
    o NSRect Comparison and Spatial Functions
  • Demo: Basic Geometry - Working with Rectangles

Module 18: Custom Views and Drawing Part 3

  • Basic Drawing
  • Bezier Paths
  • Images
  • Shadows
  • Gradients
  • Refactoring View Code
  • Demo: Basic Drawing
  • Demo: Bezier Paths and Images

Module 19: Custom Views and Drawing Part 4

  • Text
  • Mouse Events
  • Keyboard Events
  • Exercise: Working with Custom Views and Drawing
  • Demo: Handling Images and Shadows

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Prerequisites

You need to have one year of ANSI C programming background, including a basic knowledge of pointers, functions and arrays. Prior Object-Oriented programming experience is also helpful but not necessary. If you do not have this experience, we recommend the following GogoTraining courses:

 

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Start Learning Objective C Programming Today!

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System Requirements

Hardware:

  • Intel-based MAC
  • Minimum 1 GB RAM
  • Minimum 1 GHz CPU
  • Minimum 20 GB free disk space
  • Internet connection

Software:

  • MAC OS X 10.5 or above
  • XCode 3.0 or later

For more information, contact us or call 1-877-546-4446

Start Learning Objective C Programming Today!

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