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Programming in Java 6 with Swing and Servlets Part 1

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  • 4 hrs 22 mins of Video Training
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  • Expert Instructor Michael L. Simpson
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Video Title Minutes
00: Course Introduction 8
01: Introduction to Java 25
02: Overview 28
03: Object-Oriented Programming (OOP) in Java, Part 1 34
04: Object-Oriented Programming (OOP) in Java, Part 2 30
05: Java Core Packages 24
06: Building Graphical User Interfaces with Swing and JFC Part 1 24
07: Building Graphical User Interfaces with Swing and JFC Part 2 21
08: Building Graphical User Interfaces with Swing and JFC Part 3 10
09: File I/O, Part 1 16
10: File I/O, Part 2 18
11: Object Serialization 21
12: Course Summary 3
Total: 4 hours 22 minutes

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Course Materials

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  • Student Guide
  • Exercise Guide
  • Lab Setup Guide
  • Module 02 Lab Exercise Files
  • Module 04 Lab Exercise Files
  • Module 05 Lab Exercise Files
  • Module 08 Lab Exercise Files
  • Module 10 Lab Exercise Files
  • Module 11 Lab Exercise Files
  • Database Support Library Files

Related Links

  • Course Survey

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Start Learning Programming in Java 6 with Swing and Servlets Part 1 Today!

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Description

This Java online training course covers Java 6, an object-oriented programming language specifically created for developing applications that will run on a local-area network (LAN) or on the Internet. The Programming in Java 6 with Swing and Servlets Part 1 online training teaches you the fundamentals of the Java language and packages. You will be able to use graphical user interfaces to persist information to the file system upon completion of this Java training.

Once you have completed Programming in Java 6 with Swing and Servlets Part 1, the next course in this series is Programming in Java 6 with Swing and Servlets Part 2.  The Programming in Java 6 with Swing and Servelts Part 2 course will enhance your Java knowledge by learning how to create multi-threaded networked applications, learning how to use the Java 6's new built-in Derby database and using servlets and server-side programming to extend Web server capabilities.  Click here to learn more about Programming in Java 6 with Swing and Servlets Part 2.

Download the course outline.

Objectives

Upon completion of Part One of this Java online training, students will be able to:

  • Describe the benefits and key features of the Java programming language
  • Explain the syntax of the Java programming language
  • Describe how object-oriented programming is implemented in Java
  • Create graphical user interfaces using the Swing packages
  • Perform file I/O using new Java 6 capabilities
  • Use object serialization to persist (save) objects to disk

Related Training

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Start Learning Programming in Java 6 with Swing and Servlets Part 1 Today!

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Programming in Java 6 with Swing and Servlets Part 1 Outline

Module 00: Programming in Java 6 with Swing and Servlets Part 1 Online Training - Course Introduction

Module 01: Introduction to Java

  • Benefits and Features of Java
  • The Java Virtual Machine
  • The Java Language
  • Java's Core Packages
  • Java Developer's Kit
  • Applets and Applications

Module 02: Overview

  • Data Types and Operators
  • Simple Variables and Arrays
  • Expressions
  • Control Flow
  • Exercises: Introduction and Java Basics

Module 03: Object-Oriented Programming (OOP) in Java, Part 1

  • Abstraction
  • Inheritance
  • Encapsulation
  • Polymorphism

Module 04: Object-Oriented Programming (OOP) in Java, Part 2

  • Advantages of Object-Oriented Programming
  • Employing Accessibility Constraints on Java Objects
  • Exercise: Introduction to Object-Oriented Programming (OOP) in Java

Module 05: Java Core Packages

  • Lifecycle of a Java Object
  • Memory Management and Garbage Collection
  • Packages
  • Applets and HTML
  • Events in the Lifetime of an Applet
  • Exercise: Java Core Packages

Module 06: Building Graphical User Interfaces with Swing & JFC Part 1

  • Java Foundation Classes (JFC)
  • Defining a GUI Application
  • Swing Packages and Class
  • Developing a GUI Application

Module 07: Building Graphical User Interfaces with Swing & JFC Part 2

  • The Swing API
  • JComponent
  • JPanel
  • Components

Module 08: Building Graphical User Interfaces with Swing & JFC Part 3

  • The Swing API - Continued
  • Borders
  • Events
  • Handling Events
  • Exercise: Swing

Module 09: File I/O, Part 1

  • Java's File I/O Classes
  • InputStreams
  • New Java 6 File Operations

Module 10: File I/O, Part 2

  • Open and Read Text Files
  • Write to Text and Data Files
  • Exercise: File I/O

Module 11: Object Serialization

  • Introduction to Serialization
  • Object Streams
  • Creating a Serialized Class
  • Protecting Data from Serialization
  • Versioning of Serialized Objects
  • Exercise: Object Serialization

Module 12: Programming in Java 6 with Swing and Servlets Part 1 Online Training - Course Summary

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Start Learning Programming in Java 6 with Swing and Servlets Part 1 Today!

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Prerequisites

You need to have experience in programming with any procedural or object-oriented language. Experience with SQL or other GUI IDEs will be helpful.  If you do not have this experience, we recommend the following GogoTraining courses:

 

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Start Learning Programming in Java 6 with Swing and Servlets Part 1 Today!

List Price: $995 Your Price: $695 Buy Programming in Java 6 with Swing and Servlets Part 1 Now

System Requirements

Hardware:

  • Pentium III at 1 GHz
  • Minimum of 1 Gb RAM
  • 3.5 Gb free disck space, plus additional space for development
  • Internet access

Software:

  • Microsoft Windows 2000 Professional (SP 3 or later) or Windows XP (SP1 or later) or Mac OS X release 10.5 or later
  • Java 2 Software Edition (J2SE) 6.0 SDK
  • Java-compatible browser

For more information, contact us or call 1-877-546-4446

Start Learning Programming in Java 6 with Swing and Servlets Part 1 Today!

List Price: $995 Your Price: $695 Buy Programming in Java 6 with Swing and Servlets Part 1 Now

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