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iOS 7 Programming

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Video Title Minutes
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00: Course Introduction 7
01: Preparation for iOS Development 25
02: Creating an iPhone App Part 1 22
03: Creating an iPhone App Part 2 12
04: Coding in Objective-C 23
05: Design Patterns 16
06: Table-View-Based Applications – Part 1 16
07: Table-View-Based Applications – Part 2 18
08: Other View Controllers 11
09: Modal View 16
10: Connecting to the Network 24
11: Handling Data 16
12: Storing Data – Part 1 12
13: Storing Data – Part 2 23
14: Distributing Your Application 22
15: Using Sensors Part 1 15
16: Using Sensors Part 2 11
17: Geolocation and Mapping 19
18: Integrating Your Application with the Native Environment – Part 1 15
19: Integrating Your Application with the Native Environment – Part 2 20
20: FutureProofing Your Application 16
21: What's New in iOS 6 22
22: What’s New in iOS 7 20
23: New Programming Features of iOS 7 23
Course Survey
Total: 7 hours 4 minutes

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Description

In this dynamic iOS Programming course you will learn how to create iPhone and iPad apps like the pros with guided instruction from top iOS consultant Mike Simpson. You will get hands-on coding experience that will give you the skills and confidence to create your first iOS app or improve your existing apps. Attending this course is a great way to come up to speed quickly on the latest iOS SDK and learn to build apps. This course covers iOS 5, iOS 6, and iOS 7.

The course begins with a brief refresher on Objective-C because Objective-C is the object-oriented programming language that you use to write iOS apps. The course then delves into an in-depth treatment of the iOS development environment and the iPhone SDK (software development kit) programming framework.

Prerequisites

You need to have one year of ANSI C or C++ programming background, including a basic knowledge of pointers, functions and arrays and have taken the Objective-C Programming course. If you do not have this experience, we recommend the following GogoTraining courses:

Objectives

As a result of taking this course, you will be able to:

  • Design, create and develop native applications in Objective-C for the iPhone or iPad using the Model-View-Controller (MVC) architecture.
  • Connect your iOS application to the Internet.
  • Save your iOS application's information using SQL databases or flat files.
  • Take advantage of your iOS device's hardware sensors.
  • Integrate your application into the iOS native environment.
  • Prepare your iOS application for submission to the Apple App Store.

Related Training

For more information, contact us or call 1-877-546-4446

Start Learning iOS 7 Programming Today!

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Prerequisites

You need to have one year of ANSI C or C++ programming background, including a basic knowledge of pointers, functions and arrays and have taken the Objective-C Programming course. If you do not have this experience, we recommend the following GogoTraining courses:

iOS 7 Programming Outline

Module 00: iOS 6 Programming - Course Introduction

Module 01: Preparation for iOS Development

  • Downloading the iPhone SDK
  • Installing the iPhone SDK
  • Preparing your iOS Device
  • Demo: Making Your Device Available for Development
  • Exercise: Creating First Application

Module 02: Creating an iPhone App Part 1

  • Objective-C Basics
  • Objective-C Object Model and Syntax
  • Creating an iPhone Project

Module 03: Creating an iPhone App Part 2

  • Moving the Project to the iPhone
  • Demo: Creating an iPhone Application
  • Exercise: Creating and Running a First iOS Application

Module 04: Coding in Objective-C

  • Declaring and Defining Classes
  • Interfaces and Implementations
  • Object Typing
  • Properties
  • Declaring and Calling Methods
  • Memory Management

Module 05: Design Patterns

  • iPhone Design Patterns: Model-View-Controller, Delegate, DataSource
  • Demo: iPhone Coding in Objective-C
  • Exercise: Writing Code in Objective-C for the iPhone

Module 06: Table-View-Based Applications – Part 1

  • Refactoring Template Code
  • Creating a Table View
  • Building a Model
  • Connecting the Controller to the Model
  • Demo: Alert Window Mockup

Module 07: Table-View-Based Applications – Part 2

  • Adding Navigation Controls to the Model
  • Adding Views
  • Demo: Compiling and Running the Header File Test
  • Exercise: Creating a Table-View Based Application

Module 08: Other View Controllers

  • Two-screen Utility Applications
  • Building a "FlipView" Application
  • Demo: Building a Flip View Application
  • Multiple-view Tab Bar Applications
  • Building a Tab Bar Application
  • Demo: Building a Tab Bar Application

Module 09: Modal View

  • Modal View Controllers
  • Building a Modal Application
  • Demo: Building a Modal Application
  • Using the ImagePicker View Controller to Select Images
  • Demo: Adding Image Support
  • Exercise: Working with View Controllers

Module 10: Connecting to the Network

  • Detecting Network Status
  • Adding a Web Browser to your Application
  • Getting Data from a Web Browser View
  • Sending Email
  • Getting Data From the Internet
  • Demo: Collecting Information from the Internet
  • Exercise: Getting Data From the Internet

Module 11: Handling Data

  • Data Entry
  • Parsing XML
  • Parsing JavaScript Object Notation (JSON)
  • Working with Regular Expressions

Module 12: Storing Data – Part 1

  • Storing Information: Flat Files
  • File Management using NSFileManager

Module 13: Storing Data – Part 2

  • Storing Information in SQL Database
  • Storing Information in Core Data
  • Demo: Parsing and Storing Data
  • Exercise: Handling Data

Module 14: Distributing Your Application

  • Adding an Icon and a Launch Image
  • Building and Signing your Application
  • Submitting your Application to the App Store
  • Demo: Building and Signing your Application
  • Exercise: Distributing Your Application

Module 15: Using Sensors Part 1

  • Overview of Sensor Hardware Support
  • Using the Camera
  • Core Location Framework
  • Using the Accelerometer
  • Demo: Creating an Accelerometer Application

Module 16: Using Sensors Part 2

  • Using the Digital Compass
  • Accessing the Proximity Sensor
  • Using Vibration
  • Exercise: Using Sensors

Module 17: Geolocation and Mapping

  • User Location
  • Annotating Maps
  • Demo: Working with Geolocation
  • Exercise: Geolocation and Mapping

Module 18: Integrating Your Application with the Native Environment – Part 1

  • Working with application Preferences
  • Best practices
  • Synchronizing
  • Saving, Reading and Updating
  • Domains and Domain Qualifiers

Module 19: Integrating Your Application with the Native Environment – Part 2

  • Working with Media Playback
  • Using the Address Book
  • Demo: Application Integration
  • Exercise: Application Integration

Module 20: FutureProofing Your Application

  • Cocoa and Objective-C
  • iPhone SDK
  • Web Applications
  • Core Data
  • In-App Purchases
  • Core Animation
  • Hardware Accessories
  • Writing Games
  • Look and Feel

Module 21: What's New in iOS 6

New Applications:

  • Maps
  • Siri
  • Passbook
  • Reminders
  • FaceTime

Improved Applications:

  • Mail
  • Safari
  • AppStore / iTunes Store
  • Accessibility

Module 22: What’s New in iOS 7

  • Appearance
  • Navigation
  • Multitasking
  • Sharing
  • Camera and Photos
  • Safari

Module 23: New Programming Features of iOS 7

  • Coding Background Data Fetch
  • Updating Applications to work with iCloud
  • Updating Applications to Work with KeyChains
  • Updating Applications to Work with Background Modes

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Course Materials

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  • Student Guide
  • Exercise Guide
  • Handouts

Important Links

  • Course Survey

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When you purchase a Premium course from GogoTraining, you can submit comments or questions to our expert instructors.

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System Requirements

Hardware:
 
Current late-model Macintosh running OS X 10.8 or later
 
It is possible to set up a virtual Mac environment on a Windows PC running Windows 7 or later. however Apple only officially supports Xcode / Objective C / iOS 7 development on Macs. In order to develop Mac programs on a PC, you have to first construct a Mac "environment" on the PC. (That's what VirtualBox and the Mac operating system are for.) Here are some recommended suggestions on how to create a virtual environment. These are not exhaustive and are only suggestions as there may be other options available. Please note that this approach is not supported however it is possible to find websites that can provide further insight and troubleshooting.
 
  • Download the free VirtualBox hosting environment and the "Niresh" distribution of Mac OS X Mavericks 10.9 as documented here. This link also documents the procedures for installing VirtualBox on a 64-bit Windows machine and installing OS X Mavericks 10.9 in your VirtualBox environment.
 
  • Download the free XCode development environment as documented here. This link also documents the procedure for setting up XCode, structuring an iOS application, implementing an iOS application, and finding information about iOS technologies.
 
Software:
  • OS X 10.8 or later
  • XCode software development kit (SDK) 4 or later – white this course uses version 4.5.1. the current version will enable you to successfully complete the course.

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When you purchase a Deluxe or Premium course from GogoTraining, you can use your transcript to view and monitor your progress and when you complete the course, you can print or email the transcript, or print a course completion certificate.


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There are many things that can affect the quality of your video so we have put together these instructions to help you review all the things that need to be tested in order to trouble-shoot video quality.

The first thing we want to assure you is that we have done everything possible to make sure that our videos will play well.  Our videos are hosted in the cloud by Akamai.  Akamai has servers around the world to make sure that your videos are sent from the server that is closest to you.  By hosting our videos with Akamai we make sure that you receive the highest video quality. If you are experiencing video buffering or freezing at home or at the office there are a number of things you can do to help us troubleshoot.

  • Buffering: We provide you with three (3) speed choices that you can select when watching a video.  If the video is buffering then the first thing you want to click on a slower speed option found at the bottom of the video window. Try clicking on Medium and Low and see if that allows the video to play without buffering. If it does not, please read through the rest of this FAQ and follow the steps outlined below.
  • Video will not play: In order to play our videos, you have to have Adobe Flash Player installed. If you click on the video and nothing happens, then you do not have Adobe Flash Player installed.  Click on this link to download and install it.
    • If you have Adobe Flash Player installed and your video is not playing, complete the following steps:
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      • Once the video begins playing, place your mouse over the video and right click.
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      • If you do not have Adobe Flash Player, click here to download and install it.
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    • This is measured by a letter scale with A being the best.
      • If your Packet Loss is below a B, your connection is losing pieces of the video and causing the video to skip.
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